Realistic Women sculpt
Info
- Triangles: 60,000
- Software Used: Zbrush for sculpting, Subtance Painter for baking, Maya for Retopology and rendering
Sculpt - Retopologize - Render
I first started this character for a school homework but it wasnt conclusive as Zbrush was very different from Maya it was hard to adapt. It took a while but I finally got it to look like I wanted, I then exported it to Retopologize it on Maya. I used maya to unwrap the UVs on the low poly version and used subtance painter to Bake the high poly model on the low poly one.





The Character is ready to be rigged and textured














